
In addition to that many great mods by gifted modders from the Two Worlds 2 community are included. Also, there is no more hp regeneration of the hero in combat. Combat is more refined as special attacks cost stamina now (a heartbeat sound will warn you of low stamina) and only timed blocking allows you to recover stamina fast enough. Your enemies have learned new tricks, too: They refresh their health upon retreat, can take a last stand when severely wounded that regenerates their hitpoints in combat, have higher chances to resist crowd control effects and might even teleport to your position in a surprise attack. Nexus Mods Manager The skill system has been revised significantly: higher level skills cost more skill points, a special, rather sinister “teacher” has to be paid in order to reach the really high skills levels and lots of skills, especially from the thieving arts, have additional skill effects now: Find extra loot with pick pockets, assassinate mid combat when attacking stunned enemies, especially with daggers, sneaky dodge attacks or disarm trap protected chests. They guard well hidden new treasures in the guise of potions that permanently increase parameters and grant skill points. Furthermore over 130 new handplaced encounters with uniquely named (Mini-)Bosses and their companions are added. You can buy another serial-key and start over under a new account.
Two worlds 2 modding mod#
The simple solution is to not mod and play online.


Admins have the right to permanently ban users who mod the files of Two Worlds 2 (despite user-agreement) and play online.

You can also use an Xbox 360 pad via the TWCP. It also contains a few bug/graphics fixes and optimisations. This makes mod installation a simple one-click affair. As for Mods I'd recommend searching for the Two Worlds Control Panel.
